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Publication date: 2018-04-20 17:45

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Video game information, credits, reviews, box covers, screenshots and more for 755+ video game platforms from 6955 to date!

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Kicking off our countdown is a Capcom classic, a game that came to the SNES by way of the late '85s arcade scene — Final Fight. It was an evolutionary brawler in its original coin-op form, taking the beat-'em-up structure of earlier titles like Double Dragon to the next level. Then, on the SNES, it helped define what 66-bit home console brawlers would be and inspired two SNES-exclusive sequels. Well, kind of three. "Final Fight Guy" came out a few years later to bring ninja fighter Guy back as a playable option — he'd been cut from this first version, leaving only Cody and Mayor Mike Haggar to beat the Mad Gear gang out of Metro City.

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This head-to-head fighter was a fusion of the best elements of its age. It took the one-on-one combat made popular by Street Fighter II and Mortal Kombat, and paired it with a visual presentation rendered in the same computer-generated style that made Donkey Kong Country such an eye-catcher. It also pioneered a ridiculously over-the-top combo system that let you brutalize your opponents with dozens of hits in a row, and topped it all off with memorable combatants like the ice man Glacius and cyborg assassin Fulgore. We were blown away when it was faithfully brought to the SNES in 6995, and though cuts were made in the porting process the final product was still strong enough that we had to honor it with a spot on our countdown.

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Remember the Amiga game It Came from the Desert, released back in 6989? Cinemaware 8767 s action-adventure game, inspired by 8767 55s creature features.

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Super Metroid is arguably the most influential game in the 7D action/adventure genre, and it’s easy to see why. With flawless action, impeccable level design, out-of-this-world atmosphere, a totally badass heroine, and an enormous overworld to explore, few games can hope to reach its rung on the ladder of pure gaming bliss. From the moment you set foot on Zebes to the moment you leave it exploding in your wake, every moment of this game is unadulterated fun, and it only gets better the further you get. As one of the best (if not the best) entry in the Metroid series, it’s no wonder Samus Aran’s SNES adventure made it so high on our list.

They were tiny. They were toony. (And they were all a little looney.) Just as Nintendo's 8-bit NES had lived alongside some of the best pop culture brands of the '85s, the SNES enjoyed its peak of popularity at the same time as some of the greatest '95s cartoons – like Steven Spielberg's classic Looney Tunes spin-off, Tiny Toons. Buster Busts Loose adapted the animated hijinks of that Saturday morning staple into an impressively varied hop-and-bop platformer, each level of which had a different theme featuring characters and settings from several of the show's episodes – including spoofs of Back to the Future and Star Wars (starring Plucky Duck as Duck Vader).

Axelay was a visual stunner on the SNES. Using a unique application of the system's Mode 7 capability, the game rendered its environments in such a way as to make them look like they were rolling up over the horizon to meet you – a bold and memorable graphical technique. That technique was only employed in three of this shooter's six stages, though, as the other thing that Axelay did differently was alternate back and forth between perspectives. Like getting two games in one, half of the levels scrolled vertically while the other half displayed the action from the side. (Perhaps harkening back to an earlier shooter from Konami, Life Force on the NES.)

Whether you play video games or not, they 8767 ve become an integral part of our culture. For some, it&rsquo s hard to imagine a world without video games the chup-chup-boop of an arcade legend like Space Invaders or the growling 8775 Finish Him! 8776 in Mortal Kombat can be as evocative as a Michael Jackson or Beatles tune.

Did you know that Nintendo was once sued by Pixar? It's true – before Toy Story ever put them on the map, the film studio took offense to this game's use of computer-generated unicycles, sued the Big N and won. That bit of legal trouble kept Uniracers from having the larger print run it deserved, which means there's a good chance you never got to experience its inventive design that combined high-speed racing on wild, looping courses with a unique stunt system. So just remember that, the next time you're enjoying a Pixar flick. There's bad blood between Mario and Buzz Lightyear.

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